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Student Goals

Each unit I will post the standards that we are looking to master by the end of the unit. Each student will be assigned a number on the first day of class.  I will attach goals for each student to their  assigned number. Please look for your class and your assigned number to get your goal. Goals will also be given out during class.

practice questions based on standards

Below are the standards linked to individual goals for each unit. Each standard has an explanation of skills needed to promote fluency and accuracy. 

Unit 1: Rational Numbers


7.NS.1: Adding and subtracting rational numbers which include fractions and decimals. We need to have a sold foundation of our rules to understand how to add and subtract integers. Remember SSA(same signs add and keep that sign) and DSS(different signs subtract and keep the sign of the larger number).

7.NS.2: Multiplying and dividing rational numbers which include fractions and decimals. We need to know our rules for multiplying and dividing integers. Like signs we are "happy" and our answer is positive. Unlike signs we are "unhappy" so our answer is negative.

Unit 2: Rate, Ratio and Proportion


7.RP.1: Compute unit rates associated with ratios of fractions and other quantities in different units. In order to determine unit rate it is important to know what are the independent and dependent variables. It is also important to remember per is an example of a unit rate problem. When dealing with rates of two fractions it is important to rewrite the fractions in standard form and follow the rule keep, change, flip. Remember in order for a graph to be proportional ALL points must have the same unit rate, must go through (0,0) also known and the origin and form a straight line. 

Unit 3: Proportional Relationships


7.RP.3: Using proportional relationships to solve multistep ratio and percent problems. Which includes interest, tax, discounts, tips, markups, markdowns, percent increase, percent decrease, percent error and commission. It is important to know commissions are ALWAYS separate and are left alone NEVER added to a bill. Taxes and tips increase the amount owed and are added onto a bill. Discounts are the only item subtracted and are ALWAYS applied first. Percent increase and decrease are used to see how much an item went up or down, think start number or original. Percent error also known as relative error calculates how accurate a measurement is, think end number or actual.

Unit 4: Expressions, Equations and Inequalities


7.EE.4.a: Solve word problems leading to an equation in the from of Y= mx+b. Where m represents the coefficient also known as the slope or unit rate. B is the constant, something that only happens once such as a one time fee or a delivery charge. Remember to look for the constant first which is something that is applied once. Equations differ from expressions and inequalities because they have equal signs.  

7.EE.4.b: Solve word problems leading to the formation of an inequality. Remember there cannot be an equal sign in inequality problems. Simplify, solve and graph inequalities and interpret the solution. Remember if negative numbers are included in the solution make sure it applies to the situation. When dealing with people or clothing you cannot have a negative number. However, when dealing with money you can have a negative number. The most common words used are at least which is greater then or equal to or at most which is less than or equal to. 

Unit 5: Probability and Statistics


7.SP.C.8: Finding the probability of a compound event and using tree diagrams to represent the sample space. When dealing with the word and you must multiply the events, for example finding the probability of rolling a die and flipping a coin. When dealing with the word or you must add the events together, for example finding the probability of getting a 2 or a 3 on a die. When finding the total amount of combinations you must multiply each event together, for example find the total number of possible outfits if their are 10 hats and 6 shirts. Without replacement means your sample space will go down by that amount, for example the probability of picking 2 red marbles if every time a marble is picked it is not returned to the bag.


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